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Othercide armor
Othercide armor








othercide armor

By default, daughters have 100 AP to spend on every turn, though this value can be changed later in the game by acquiring certain traits. The difference between a level 1 Daughter's HP and that of a level 15 Daughter of the same class is about 6-9 times depending on class.Įnemy HP is random in a range of approximately 5% for example Scavenger has 352-368 HP, Curse Therapist has 410-420 HP and Plague Guard has 1170 - 1230 HP.Īction Points (AP) are the resources spent to move and perform skills that cost AP they are the primary means of planning and executing actions in battle.

  • Increase: Remembrances and traits that increase maximum HP.
  • Increase: Levelling up although the lost HP amount remains the same with level up, available HP will increase as well as maximum health.
  • Restoration (On Dream difficulty): Waiting for the Next Day (Rest & Prepare) will heal half of the Daughter's maximum health.
  • Restoration: Sacrifice another Daughter with same or higher level to heal the current Daughter (see Sacrifice / Regeneration).
  • There are several ways to modify a Daughter's HP values: They are also used to execute certain skills that don't use AP. At the end of a successful rescue mission the player can choose if save the Daughter to earn some Vitae, or to sacrifice them to earn one revive token.Health points (HP) represent how much damage a unit can take. These Daughters can be played only during rescue missions and won't be added to the player rooster. To unlock her, a certain amount of damage to the third boss of the campaign is required (around 50% of life lost to trigger her intro/unlock) This Daugher is not available as the player starts the game for the first time. Scythedancers are Daughters that use middle-range abilities to destroying enemies armor, empowering their own defense and damage during the battle. Soulslingers are Daughters that use long-range abilities that buff your other sisters or to deal deadly combos to your foes before they can attack

    othercide armor

    They use crowd-control abilities to defend themselves from attacks and to protect her sisters from them as well Shieldbearers are Daughters that have a large health pool compared to the other Daughters. Therefore it should be, in theory, possible to have max in all stats.īlademasters are Daughters that use powerful close-range melee attacks to defeat foes quickly, but have little in the way of defense. These stats seem to be entirely random and not distributed based on a points system of any kind. When a Daughter dies in a combat or has been sacrificed, they move from the player rooster to the cemetery, where they can be revived through revive tokens (some can be unlocked through the campaign and used through shards, others can be collected in rescue mission sacrificing at the end the Bright Soul).īeware: The random stats tables below are purely results of in-game testing (empirical analysis) and to be taken with a grain of salt. The first also will acquire a special trait based on the sacrificed class.

    othercide armor

    To heal a Daughter you need to sacrifice an other one of the same or higher level. Those are always useful permanent bonus that remain, even if the daughter dies and get revived (equipped memories instead are lost).

    othercide armor

    As they reach a specific level, there are two different abilities available and the player has to choose one of them.Īll the Daughters abilities have a mod slots that can equip memories (collected randomly during a battle and get more powerful progressing in the campaign).Īlso matching specific conditions during battles, all Daughters can acquire traits. All the abilities requires reaching a specific level through combat XP earned to be unlocked. They have all basic melee/ranged attacks and several abilities. To defeat Suffering, the player can germinate Daughters, at which point their stats are slightly randomized.










    Othercide armor